Power & Control

“relating some to area control in games”

To make a game “effectively” using the “Power & Control” as a design concept you will need to understand the relationships and differences between power & control and also what types of force can be used to affect (or influence) those two concepts. “The power to force control onto the power and control forces.” The factors of power, control, and force are central to the idea of area control and many other aspects of game design.

For you as a board game designer, another main factor in this mix is player motivation. Keep in mind that these concepts will be presented only briefly in this article. You may have to go out and spend some real time researching, if you want to fully comprehend, the web that connects these concepts. Continue reading


Dice Rolling

There are many uses for dice in games that extend far beyond the need for one random element. One of the main uses of dice rolling is to have an impartial third party mechanic determine the outcome of an action or event. Dice rolling can also be used to choose or select things for us like providing a random pick. They are the cornerstone of many complicated formulas in numerous game mechanics.

Dice might be one of the most versatile single components in game design. However, this article will not go deeply into the many ways dice can be rolled in combinations to achieve statistical probabilities or how to use dice to select a narrow range of predictable results. Instead, I would like this to focus more on how they are used to build interesting game mechanics…

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