“relating some to area control in games”
To make a game “effectively” using the “Power & Control” as a design concept you will need to understand the relationships and differences between power & control and also what types of force can be used to affect (or influence) those two concepts. “The power to force control onto the power and control forces.” The factors of power, control, and force are central to the idea of area control and many other aspects of game design.
For you as a board game designer, another main factor in this mix is player motivation. Keep in mind that these concepts will be presented only briefly in this article. You may have to go out and spend some real time researching, if you want to fully comprehend, the web that connects these concepts. Continue reading